Guide

How Houseplay is organised

Understand how your school setup, carnivals, events, competitors and results fit together.

Think about how your school prepares for a sports carnival. You have students and houses that carry over from year to year, then a new set of events and entrants for each carnival. Houseplay follows much the same pattern.

Your school’s setup is shared across its carnivals. Each carnival has its own events, competitors and results. The sections below explain how those pieces fit together as you prepare and run a carnival.

Set up your school once

Your school is called an organisation in Houseplay. Its setup includes your houses, grades or year levels, event types and student list. Once those are in place, you can use them across your school’s carnivals.

An event type describes an activity, such as a 100m sprint or long jump. You use it when adding events to a carnival.

Build each carnival from that setup

Each carnival has its own name and dates. When you create one, you choose whether students compete by grade or year level, or in age brackets.

Then add the events you need, such as a Year 8 girls’ 100m race. Each event has its own group and scoring method. You can also set its venue and time.

Bring students into the events

You can add any student from your school to an event. Each event has its own competitors.

If your carnival uses nominations, heats and finals, an event pool helps organise the rounds. You can also add teams and their members for relays.

Record results and see the outcome

You can enter results as events happen or record them on paper and enter them later. Houseplay records each event’s results and calculates points according to its scoring method. An event contributes its calculated points to the house tally when it is complete.

As you complete events, you can view the house scores and champion students, then download reports to share the results.

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